Saturday, July 7, 2012

WIP for Project 3 - Animation

From the previous work which is rendering the building, the task assigned for this project is to produce a 2 minutes animation of the building.


Firstly, lighting are set up as the scenes going to be rendered consist of night and daytime. 


Pathway is set to place in the camera later.


Camera is linked to the pathway set using path constraint. 


As for introduction part, a moving vehicle is added in with four wheels linked to rotate and move forward same speed with the vehicle itself. 


For the key frame , it is used to select preferred time to view selected scene with specific time range( in other terms means the speed of the particular scene being played).

In general , 100 frames produce a 3 second animation.

By checking the 'Auto Key' icon, animation set up is ready to go by dragging the objects, camera, views and others to specific time frame.


'Time Configuration' which can be found at bottom right is used to set the length and speed of animation which is going to be produced.


With the camera setting done, click on camera view to view the scenes before rendering. Safe frame is encouraged as it shows the exact view of the picture frame of the animation
.


Next, click on 'Render setup' to check the time output and video output which in my case, I select active time segment and save the file with AVI format.


Coming to final phase of the rendering procedure, click on 'Render' and it will preview the all the picture frames while rendering is in the process.
*It depends on the file size, output quality setting as well as computer performance for the time consumption in rendering.


Compilation of the clips rendered with effects added is done using Video Pro X software.

Friday, July 6, 2012

Project 3 - Animation (SIP Panel House)




This is a very first video done by me which runs the theme of welcoming a brand new day from the scene of early morning till afternoon. hope to hear feedback from you all and enjoy watching too. thanks.

Following link is the WIP for this project. http://3dworld2012.blogspot.com/2012/07/wip-for-project-3-animation.html

Wednesday, June 13, 2012

Project 2 WIP

Continuing from previous project where the form and space division of the selected house are done, the task is to assign appropriate materials, furniture as well as pleasing lighting to the building and surrounding site context.

As a start off, the previous file is opened. Browsing through the net to get the appropriate building material texture is rather helpful as it gives a sense of realistic. under the material editor tab, I clicked on the bitmap box to import selected material, adjusted the setting, then assigned to selected surface.




The material assigned surface is converted to UVW Map to view the actual appearance of the building surface.



Same procedure goes for other materials.


However, as for windows and doors where I created using the 3Ds Max template, I imported the template preset for different layers of the one object where I could assign different material on separate elements.


Depending on the type of the object, I clicked on it to assign the materials.



After assigning the materials, I imported few furniture template which I downloaded from internet. Then, I dragged the surface texture found which is suitable to that particular furniture. Likewise, selecting that surface, I converted it into UVW map under modifier list. The furniture is scaled properly and placed inside the house using snap toggle.


About the site context, as for mine, the site is kind of simple with mud which I replaced with grasses(bitmap) and trees(photoshop in later).

Moving on next stage, daylight is set up using Daylight template. I placed the preferable direction of sunlight in which it can embrace the building itself.


To make the picture more realistic, I had assigned wallpaper of sky under environment and effects section using bitmap as well.

Next, lamps template were imported with free light being created under the lamp to gives the effect of light striking from it.

Moving on to last few steps, cameras of different angles were set up according to appropriate composition to ease the work of rendering.


Under render setup, the picture size is set to 1200 x 900 to have a higher resolution.


Below are some rendered images of the house.






Friday, May 4, 2012

WIP for Project 1

For this project, I have used AutoCAD and 3ds Max.


Firstly, I drew the floor plans, roof plan and the elevations using polylines in AutoCAD.


Then, I imported the CAD file into 3ds Max as one object. Next, I converted them into editable spline and detached each element into respective group.


The next step would be raising up the planes and snap them into precise location with the floor plans.

After hiding the elevations which were not needed at the moment, I then extruded the platform,ground and first floor plans, slab as well as the roof. 




By using Boolean, I cut through the selected part of walls which windows and doors to be put in later.


 Under Geometry tool box, I selected doors and windows template to create the doors and windows with respective sizes.

 When everything is done, I then snap the first floor plan and roof plan in respective with the location of ground floor to establish the entire building.


Then after, I chose the building materials from the templates referring to the real building. The final stage would be rendering the whole building.

Third lesson


During this lesson, we are taught to import drawn floor plan and elevations to 3ds Max. From there, we created the walls, four facades as well as the cut out space for placement of doors and windows using Boolean command.



Rendering the house with black as the background


Second lesson


Creating 3D vase with lighting tools


After rendering

First lesson

First lesson, we are taught with the basic command to create 3D objects



Simple shelter created using standard primitives



Viewing models using different views to ease the placement of every object/lines in precise position.